Wednesday, July 31, 2019

Google Pay adds notifications and SMS alerts to reduce scams in India

Google launched Google Pay as Google Tez in India back in September 2017, building up heavily on the government’s Unified Payments Interface (UPI) platform for mobile-based banking transactions. Despite being late to the market, Google Tez gained 7.5 Million users in the country within five weeks of its launch. The service was eventually renamed to Google Pay last year, and the service has continued growing in popularity because of its ease of use. However, the ease of use of this app has also given scammers some interesting methods to scam people of their money, because of which Google has now introduced features like notifications and SMS alerts to further reduce scams.

One of the highlight features of the UPI platform is the ability to not only send money, but also to send “collect” requests to receive payments. This functionality has been widely abused through different payment services such as Google Pay, PhonePe and the others. Speaking from personal anecdote, scammers have figured out a modus operandi where the initial promise made to a stranger on the other end is to pay them money, but through clever confusion, the scammers send a collect request instead of a pay request, which the user then inadvertently approves because of bad UX design on the payment service.

For example, suppose a person (seller) wants to sell their phone, and for doing so, they post a listing on a selling platform. The seller then receives an offer from an interested stranger (buyer), and a meetup for handing over the phone is arranged. Right before the meetup, the buyer frantically calls the seller, and insists on paying through a UPI-based app, using creative excuses. The buyer further insists on transferring the money right then, and asks the seller to accept the request so as to receive the money in his app-based wallet. The seller accepts the request while staying on the call. But, instead of receiving money, the seller ends up transferring his own money to the buyer (scammer) because the scammer had not sent a pay request, but a collect request. The elements of surprise, haste and confusion, along with poor UI decisions such as not differentiating enough between a pay request and a collect request to allow a user to differentiate easily between the two, allows the scammer to successfully scam oblivious targets. This is not merely a theoretical scam, but actual reports for the same have been widely reported.

Google has recognized the nuisance of these scams, and has consequently put in place several measures that should make these, and other frauds in general, harder to orchestrate. The Google Pay app utilizes Google’s SafetyNet authentication platform which prevents it from being run on devices that have a higher risk of being compromised. The app uses a PIN entry screen to limit unauthorized access. It also prevents “known bad actors” from recreating their accounts on the app. If a user receives a collect request from someone suspicious or not in their contacts, the app displays a prominent “stranger” warning.

In order to make collect requests even more prominent, Google has now introduced new notifications as well as SMS alerts to clarify the direction of flow of money. This notification and SMS will highlight the fact that approving the request will deduct money from the user’s bank account.

The very ability to send collect requests and have them accepted in such a simple manner appears to be a flaw in the platform. The liabilities that arise from this type of request appears to be substantially greater than the practical use of such a request. We hope that this design flaw is rectified in the future.


Source: Google

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MIUI beta hints Xiaomi is working on reverse wireless charging for a future smartphone

Wireless charging is a feature that has had its ups and downs in popularity over the years, but it looks like its definitely here to stay. Charging wirelessly is no longer as slow as it used to be, with some phones like the Xiaomi Mi 9 supporting 20W fast wireless charging. A few smartphones even pack bidirectional wireless charging coils so they can wirelessly charge accessories or other smartphones. Late last year, Huawei became the first brand to ship a smartphone with reverse wireless charging (as seen in the featured image above). Samsung then followed earlier this year with its PowerShare feature on the Galaxy S10 series, and we’ve now seen evidence in MIUI beta builds that Xiaomi may be next. The upcoming Xiaomi Mi Mix 4 is the most likely candidate for this new feature, but we can’t confirm that yet.


Could the Xiaomi Mi Mix 4 support Reverse Wireless Charging?

Our ever-reliable tipster, XDA Junior Member kackskrz from the Xiaomi.EU custom MIUI team, tipped us off about the addition of reverse wireless charging strings in recent MIUI betas. The strings strongly suggest that Xiaomi is working on a setting to enable reverse wireless charging. The description for the setting states that the user may “use [their] phone to charge other devices wirelessly.” Furthermore, the feature will be “turned off automatically if charging doesn’t start within 90 seconds” in order to reduce unwanted power drain.

Currently, the only Xiaomi smartphones with wireless charging support are the Xiaomi Mi Mix 2S and Xiaomi Mi 9, but neither device supports wirelessly charging other devices. 91Mobiles cites a recent comment by Xiaomi Product Director Wang Teng Thomas to claim that the upcoming Xiaomi Mi Mix 4 will support wireless charging that’s even faster than on the Xiaomi Mi 9. Since the Mi Mix 4 is expected to be a flagship product and have wireless charging support, there’s a good chance this reverse wireless charging feature that Xiaomi is developing will end up on the new device. We’ve been tracking a Xiaomi flagship product code-named “hercules” for a few months, and it’s likely to end up as the Mi Mix 4. However, we have to yet to find evidence linking the “hercules” product with this in-development reverse wireless charging feature, so we can’t say for sure whether the Mi Mix 4 will support it.

Since Xiaomi ended all MIUI Global beta builds at the end of June, these strings can only be found if you unpack recent MIUI China beta builds. We’ll keep an eye out on future MIUI beta builds to see if development of this feature progresses.


Featured image: Huawei Mate 20 Pro wirelessly charging the Freebuds 2 Pro earbuds.

Thanks to PNF Software for providing us a license to use JEB Decompiler, a professional-grade reverse engineering tool for Android applications.

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[Update: In Testing] Google may be launching a subscription service called “Play Pass”

Update 1 (7/31/19 @ 10:22 PM EST): Google has confirmed that Play Pass is now in testing. One user grabbed screenshots showing the in-development subscription sign-up, giving us an early glimpse at what we might see when it goes live. More details below. The original article follows.

Since the Google Play Store is so widely used, any changes to the platform can take months to roll out. We haven’t seen any significant changes to the platform in the past few months apart from the Google Play Points program silently rolling out in Japan and the introduction of playable game demos. But now, we’re seeing evidence for a new, paid subscription service in Google Play which may be called “Play Pass.”

An APK teardown can often predict features that may arrive in a future update of an application, but it is possible that any of the features we mention here may not make it in a future release. This is because these features are currently unimplemented in the live build and may be pulled at any time by Google in a future build.

Back in late June, XDA Recognized Developer Quinny899, Kieron Quinn of MightyQuinnApps, spotted an in-development Play Store feature called “Play Pass.” He discovered this while tinkering with the Play Store using the Xposed Framework.

Google Play Pass Play Store

Forcing the feature flag to “true” didn’t show anything new in the Play Store, but decompiling the code showed that Play Pass had something to do with a subscription. Without any strings to reference or any way to enable the feature, we waited until we could find more information.

Google Play Pass Google Play Pass Google Play Pass

Screenshots showing the in-development “Play Pass” feature. The code was decompiled using PNF Software’s JEB Decompiler.

Earlier today, one of Kieron’s friends sent him a screenshot of a survey he received in Google Opinion Rewards. The question asks the user to imagine an unnamed “app store” that “has a subscription that offers hundreds of dollars worth of paid apps and games for a monthly fee.” The question then finishes by asking the user to describe how well “Pass” describes the name for such a service.

Google Play Pass Play Store subscriptionNormally, we wouldn’t have paid any attention to this survey sent randomly to users in Google Opinion Rewards. However, given that this corroborates our finding in the Play Store app a few months back, we now have more evidence that Google is working on a paid subscription service in Google Play.

Google sometimes sends surveys about new products or services in testing. Back in March of 2016, Google asked users about tasty foods that start with the letter “N.” One of the choices was “Nougat,” and as we all know, Nougat is the marketing name for Android 7.0 and Android 7.1.

Google Opinion Rewards (Free, Google Play) →

If we learn more information about this upcoming “Play Pass” subscription service, we’ll let you all know.


Update 1: Google confirms Play Pass

A user sent AndroidPolice the below screenshots showing off the new Google Play Pass app and game subscription service. According to the screenshots, Play Pass provides access to “hundreds of premium apps and games, with no ads or in-app purchases” for $4.99 a month after a 10-day free trial. Apps included in the subscription include “puzzle games to premium music apps and everything in between.” One screenshot suggests games like Stardew Valley and Marvel Pinball will be included in the subscription. There is no commitment required and users can cancel at any time. There’s even a family plan.

Screenshots via AndroidPolice

AndroidPolice reached out to Google, and a spokesperson confirmed that this app and game subscription is currently in testing. It’s been over a year since we first spotted evidence for Google Play Pass, but it seems that the subscription service may finally materialize in the near future.

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Sony Xperia 1 Review – A True Contender [Video]

Sony’s mobile division isn’t going great, and it’s been that way for a while. Still, the company continues to pump out interesting smartphones. These devices aren’t on the radar for most people, but they do have their fans. XDA TV’s Daniel Marchena is one of them as he came away extremely impressed with the company’s latest flagship, the Sony Xperia 1.

Xperia 1 XDA Forums

Daniel recently published his full 21-minute video review of the Sony Xperia 1. This phone is another in Sony’s recent line of devices that feature tall 21:9 displays. But unlike the Xperia 10, the Xperia 1 has top of the line specs in nearly every category. Daniel praises the great feel of the device and perfect button placement. He calls the camera “authentic” for not adding a bunch of extra gimmicks. The display is great, especially when watching 4K HDR content.

Daniel calls it the “best Xperia to date,” but even that undersells it. The Xperia 1 can stand up to the competition, which isn’t always the case with Sony phones. Watch the full review below to hear Daniel’s thoughts on the device.

Category Sony Xperia 1
Dimensions 167 x 72 x 8.2mm
Design Corning Gorilla Glass 6, Side sense, Multi-window UI
Display 6.5-inch 4K HDR OLED, 21:9, X1 chip for mobile, Creator mode
Chipset Qualcomm Snapdragon 855
Memory 6GB RAM
Storage 128GB, expandable with microSD up to 512GB
Rear Cameras Wide-Angle: 12MP 26mm OIS, Dual PD
Telephoto: 12MP 52mm OIS
Super Wide-Angle: 12MP 16mm
BIONZ X for mobile, 4K HDR recording, Cinema Pro
Front Camera 8MP
Battery 3,330mAh
Charging USB PD 3.0
Audio Dolby Atmos, Hi-Res audio, DSEE HX, LDAC, Stereo speakers, Stereo sound recording, Smart amplifier, Sony’s Dynamic Vibration System
Software Android 9 Pie
Connectivity NFC, Bluetooth 5.0, 5CA LTE, Cat. 19 LTE, 4×4 MIMO, Wi-Fi 802.11a/ac/b/g/n
Ports and Buttons Side-mounted fingerprint scanner, USB Type-C (USB 3.1), No 3.5mm headphone jack
Water resistance IP65/68
Colors Black, Grey, White, Purple

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JStock is a free Android app to track your stock market investments with desktop app integration, widgets, and more

The Play Store is chock full of apps for tracking the stock market. JStock is yet another stock market app, but this one has a few nifty features. It integrates with the free and open-source desktop application with the same name. The app makes it easy to track your investments and keep all your information organized.

The app comes with a free 14-day trial of the Premium features. You can keep up with development and see upcoming features with the developers public Trello board. The list of features is deep and there’s more on the way. Download the app below from the Play Store.

FEATURES

  • 28 world stock markets supported.
  • Portfolio management.
  • Dividend management.
  • 10 years history chart.
  • Annualized yield via performance chart.
  • Stock market news.
  • Home widgets for watchlist, world indices and buy portfolio.
  • World indices.
  • Stock market alert.
  • Investment note.
  • Technical analysis. SMA and EMA at this moment.
  • Material light and material dark theme UI.
  • Startup lock screen.
  • Cloud storage integration with Windows, Linux, OSX’s JStock – Free Stock Market Software.
  • Beautiful portfolio summary chart.
  • Dividend chart.
  • Zoom tool for history chart.
  • Unlimited number of stock news.
  • Selectable history chart period.
  • Unlimited number of watchlists and portfolios.
  • Background stock alert.
  • Display your foreign stock portfolio value in local currency based on today exchange rate.

FEATURES FOR U.S. STOCK ONLY

  • Financial ratios like EPS, P/E, ROE, etc.
  • Insider transactions.
  • Analysis company income, dividend, valuation and health.
  • Income statement, balance sheet and cash flow statement.
  • Dividend growth rate via 5 years dividend history chart.
  • Peer feature, to compare against other companies’ financial ratio within same industry.
  • Realtime price streaming from IEX.
  • Stock news push notification before the opening bell.
jstock jstock

JStock - Stock Market, Watchlist, Portfolio & News (Free+, Google Play) →

Read more about JStock in the Apps and Games Forum

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Verizon enables 5G UWB in Washington D.C., Atlanta, Detroit, and Indianapolis

While many people are still skeptical about 5G, Verizon continues their rollout plans. Today, the company flipped the switch for four new cities: Atlanta, Detroit, Indianapolis, and Washington DC. Verizon is already selling a couple of 5G devices, but the list of available cities is still relatively small. So the continued expansion is good news.

Verizon’s 5G Ultra Wideband network is mmWave, just like AT&T, but different from Sprint’s sub-6Ghz network. One of the limitations of mmWave is you have to be in very specific locations to get the advertised 5G speeds. For example, read the description for Indianapolis below.

Indianapolis:

In Indianapolis, 5G Ultra Wideband service is initially available in parts of the following neighborhoods, Arsenal Heights, Bates Hendricks, Castleton, Crown Hill, Fountain Square, Grace Tuxedo Park, Hawthorne, Historic Meridian Park, Lockerbie Square, Ransom Place, Renaissance Place, St. Joseph Historic Neighborhood, Upper Canal and Woodruff Place and around such landmarks and public spaces as Garfield Park, and Indiana University School of Medicine.

Even if you have a 5G device and live in these cities, you may not be in the covered areas. These four new cities bring Verizon’s list up to nine, but they are still planning to have 5G in more than 30 cities by 2020. Soon, they will add the Galaxy Note 10 5G to the list of capable devices as well. Whether the market is ready or not, Verizon marches on with 5G.

Washington DC:

In Washington DC, consumers, businesses and government agencies can initially access Verizon’s 5G Ultra Wideband service in areas of Foggy Bottom, Dupont Circle, Cardozo / U Street, Adams Morgan, Columbia Heights, Le Droit Park, Georgetown Waterfront, Judiciary Square, Shaw, Eckington, NOMA, National Mall and the Smithsonian, Gallery Place / Chinatown, Mt. Vernon Square, Downtown, Penn Quarter, Brentwood, Southwest Waterfront, Navy Yard, and nearby Crystal City, VA, as well as around landmarks such as the Ronald Reagan National Airport, United States Botanical Gardens, Hart Senate Building, National Gallery of Art, Lafayette Square, The White House, Freedom Plaza, Farragut Square, George Washington University, Capital One Arena, Union Station, Howard University Hospital, George Washington University Hospital, and Georgetown Waterfront Park.

Atlanta:

In Atlanta, 5G Ultra Wideband service will initially be concentrated in parts of the following neighborhoods: Downtown, Midtown, Tech Square, and around such landmarks as The Fox Theater, Emory University Hospital Midtown, Mercedes-Benz Stadium, Home Depot Backyard, Centennial Olympic Park, Georgia Aquarium, World of Coca Cola, and parts of Renaissance Park.

Detroit:

In Detroit, 5G Ultra Wideband service will initially be concentrated in parts of the following areas: Dearborn, Livonia, and Troy, including areas around the Oakland-Troy Airport.


Source: Verizon

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Samsung Pay Touch turns your Galaxy phone into a payment terminal

With the advent of Google Pay and similar services, mobile payments are fast overtaking cash and card payments. The convenience of using your phone instead of having to carry cards cannot be understated. Of course, now that we can send payments via mobile, it only makes sense that the next step should be the ability to receive payments via mobile. This has been semi-possible for some time.  Services like Stripe and SumUp offer card small-scale terminals that can be paired with your smartphone via Bluetooth to receive payments. Now, Samsung has one-upped such services by launching Samsung Pay Touch.

Samsung Pay Touch is a relatively new app that takes compatible Galaxy smartphones and turns them into PoS (point-of-sale) terminals that can be used to receive contactless payments. In essence, Samsung is extending its Samsung Pay service from customers to merchants. That doesn’t mean that all merchants with Samsung devices will be able to use the app. Currently, the only supported models are the Galaxy S8/S8+, Galaxy Note 8, Galaxy S9/S9+, Galaxy Note 9, and Galaxy S10/S10e/S10+. It’s also a safe bet that the Galaxy Note 10 will support the feature when it is released. Furthermore, it seems to be limited to users in Canada.

The service isn’t free to use. Credit card transactions will earn Samsung 2.6% per transaction. Debit cards, on the other hand, will set you back $0.10 per transaction for Interac Flash cards. Transfers aren’t immediate, they can take up to 48 hours. There is a limit of up to $100 on transactions, which is a little disappointing. Seeing as the app is more than likely targeted at smaller businesses, it means they’ll still have to invest in a dedicated terminal if they’re handling larger transactions, which renders the app somewhat obsolete.

Samsung Pay Touch Samsung Pay Touch Samsung Pay Touch

Samsung Pay Touch isn’t lacking in features, however. There’s support for multiple devices being linked to one account, and business owners can create individual staff accounts to track sales for each staff member. This is really useful for companies whose pay is commission-based. On top of that, receipts can be sent via email, and products can be customized with photos, names, and prices.

The app is not without its flaws, however. Many reviews on the Google Play Store mention issues with registration – though to Samsung’s credit they seem to have replied to most of them with explanations. On average, the app has a 2.3/5 rating, which is less than impressive. However, if Samsung can fix these sign-in/sign-up issues, and get it working in more countries, they’re definitely onto something.

Samsung Pay Touch (To be announced, Google Play) →


Via 1: SamMobile | Via 2: Reddit

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[Update: Live in Canary] Android Q will add Google Chrome integration into Digital Wellbeing

Update (7/31/19 @ 1:05 PM ET): The Digital Wellbeing tools for Chrome in Android Q are now live in Canary.

Every now and then, tech companies come up with new ideas and trends that everyone can get behind. 2018 was the year of not just notches, but also the “digital wellbeing.” Major players like Google and Apple decided that it is crucial for users to be able to control and monitor their smartphone usage. The latest versions of Android and iOS now let you limit specific app usage, make your phone less attractive to use, restrict some services, and more. Apparently, Google is making the feature even more useful in Android Q.

According to the report from 9to5Google, the upcoming version of Android will bring Google Chrome integration into Digital Wellbeing. Chromium Gerrit suggests that the feature has been in the works for two months under the codename “Chromeshine.” Thanks to the new feature, you will be able to restrict not just certain apps, but websites too. Google will use PageViewObserver API for requesting the information from Google Chrome. What’s also important is that it will in no way track anything while in Incognito mode. There is no confirmation yet, but Google will most likely include the most visited websites into the Digital Wellbeing dashboard. You can see some of the screenshots of the feature below.

You will be able to enable the option by going to Settings > Privacy and enabling “Connect to Digital Wellbeing” if you’re running Android Q. We verified that this is the case on the Pixel 3 XL running the leaked Android Q build. Unfortunately, the Digital Wellbeing integration doesn’t seem to be functional yet.

Unfortunately, Google will not be allowing 3rd-party applications to access the information. According to one of the developers, it would require more security improvements to make the API available for everyone. For the time being, they are trying to limit the applications from abusing the API by exploiting the sensitive information provided from Google Chrome. The feature will only be available in Android Q, which is not that far off.

Via: 9to5Google | Source: Chromium Gerrit


Update: Live in Canary

The Digital Wellbeing tools for Chrome in Android Q are now available on the Canary channel. These new tools allow you to not only set limits for the Chrome browser app itself, but also individual websites. On the Chrome Canary page in Digital Wellbeing, there is a “Show sites” button. Tapping it will bring up a list of websites and how long you have spent on them. You can tap the hourglass icon to set an app timer.

To get this on Chrome Canary, you need to enable a flag. It’s called “Share Usage Stats with Digital Wellbeing” and can be found at chrome://flags/#usage-stats. The flag only works if you are on Android Q.

Via: Chrome Story

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Samsung Galaxy Active rugged phone leaks with the Galaxy S9’s cameras and 4,500mAh battery

For years, Samsung has released a more rugged variant of its Galaxy S series smartphones. We don’t see them launched at the same time as the Galaxy S flagship, but we’ve come to expect an Active variant to be released (and exclusive to AT&T) in the following months. The Galaxy S7 Active had a launch in the month of June 2016, while those waiting on the Galaxy S8 Active had to hold out even longer for its August release the subsequent year. Fans expecting an active variant of the Galaxy S9 were left out entirely last year, but rumors say Samsung and AT&T are back at it again this year with the Samsung Galaxy Active.

We try to publish only the most reputable leaks here at XDA but, even in those cases, rumors should be taken with a grain of salt. Reputable leakers can get things wrong and massive companies like Samsung green light a number of projects only to have them canceled before being publicly launched. Last year we wrote about a list of codenames for unreleased Samsung devices for the year. In that list, we had a device that was suspected of being the Samsung Galaxy S9 Active.

Samsung Galaxy S9 XDA Forums

If Samsung’s original plans had gone through without a hitch then we would have seen it launched last year. Sadly, the project was canceled (for an undisclosed reason) but a leaked press render shows what could be the 2019 Samsung Galaxy Active. Rumors say it will fall in line with previous devices in the series and be an exclusive smartphone from AT&T. Sadly, there isn’t much other information to go on. We have the alleged press render for the smartphone down below but that’s about it.

The source says the date August 9th (which we can see in the image) just might be when the device is expected to launch. First rumors of this smartphone made headlines around MWC earlier this year. Other highlights of the phone, including the Galaxy S9 camera set up (12MP) and a 4,500mAh battery, come from that initial leak. It also includes details such as Android 8.1 Oreo, the Exynos 9610 SoC, and a 5.2-inch 1440p display. But again, take all of this with a grain of salt until an official announcement is made (especially that Exynos chipset on an AT&T exclusive smartphone).

Samsung Galaxy Active


Source: Android Headlines

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Google Photos 4.21 Adds P3 Image Support, Buggy Photo Viewer on Some Devices

When it comes to taking pictures, Android smartphone cameras are usually known to reign supreme in image quality. One major aspect that they all lack, however, is the range of colors that images capture. All images that current Android smartphone cameras capture are saved in the sRGB color space, when many of the smartphone displays we have today support color spaces that are 25% larger than sRGB. Furthermore, pretty much all Android camera sensors are already capable of capturing more-vibrant colors outside the sRGB color space. This means that Android devices are not capturing and displaying all the colors that our own hardware is capable of.

Fortunately, just a few months ago Google announced that wide-color photos are finally coming to Android, and included tips for developers to help make their own apps wide-color ready. The ironic part was that Google’s own Photos app did not support viewing wide-color photos, until their latest 4.21 Google Photos app update, rolling out now.

Google Photos P3 image support

The new Photos update finally introduces wide-color photo-viewing support. In the photo above, the two phones are displaying the same image, but on different versions of the Photos app. The phone on the left is still on Photos version 4.20, while the phone on the right is on Photos version 4.21. The image that’s shown on both phones is a wide-color image of the Android logo in red in the P3 color space, which is a color space that is 25% larger than sRGB. The colors being used in the image are deeper reds in the P3 color space, so without an app with wide-color support, the deeper reds cannot be rendered and appear the same as sRGB red. That’s what’s happening in the comparison above — the older Photos version on the left cannot render the deeper reds of the P3 image, so it just displays it as sRGB red. The Android logo is indistinguishable because the deeper P3 reds both clipped to the deepest sRGB red. Cool, right?

On the software side of things, there’s a lot going on. Color management can get really complicated, but put simply, an sRGB display calibration should be used to properly display normal sRGB content, and when displaying a P3 image, the display should switch from the sRGB display calibration to a P3 display calibration. This is how it’s roughly handled in Android for supporting apps. However, Google’s color management system is still new and barely used in Android, and because of that, not many OEMs have had the opportunity to really test it out to find issues in implementing the color management system that Google introduced in Android 8.1 Oreo. Google Photos will be the biggest app yet to support color management, and users are already facing issues.

In the /r/OnePlus subreddit, many OnePlus phone users that have the updated Photos app are facing issues with a weird green or yellow tint when viewing images in Google Photos [1][2][3]. This happens on every display profile except for the Natural profile, and this is because the Natural profile is the only properly color-managed profile. The Vivid profile reports to support wide gamut switching, but the P3 calibration for the profile has a warmer white point, which is what people are seeing as a green/yellow tint. This is because viewing any image in the newest Photos app update switches the display calibration to the P3 calibration, even if the image isn’t in P3. Ideally, the Photos app should only switch display calibrations to the color space of an image if the image is in a color space other than sRGB. However, always switching to a P3 calibration wouldn’t be an issue if the Vivid display profile’s normal calibration and P3 calibration shared the same white point, which they should. There are also instances of users with issues on the latest update in the Google Photos Help community. In this thread, the issue is likely due to different transfer characteristics (gamma/tone response) between the normal calibration of the Razer Phone 2/Xiaomi Mi 9 and the P3 calibration, resulting in a mess in the sRGB-to-P3 color conversion.

While Google seems to finally be pushing for wider color support, it’s instances like this that show that Google needs to slow down to help OEMs build proper support. The Photos app update works without any issues on Google’s devices, on any of their display profiles. But because of the issues that the update is causing to certain phones, Google might have to roll back this change temporarily, which would be detrimental to the process of adopting wide color. Last month we found that Google is working on wide-color image capture support in the Google Camera app, which we speculate to debut in the cameras of the Pixel 4. The timing of adding P3 image-viewing support to the Photos app seems perfectly ripe for Google, and it only makes sense for other OEMs to follow suit.

Google Photos (Free, Google Play) →

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SHIELD Experience 8.0 brings Android Pie to the NVIDIA SHIELD Android TV

Whenever we see a new update for the SHIELD Android TV, we have to praise NVIDIA for its steadfast support. The original NVIDIA SHIELD TV is going on 4 years old now and it still remains one of (if not the) best set-top boxes out there. NVIDIA updated the device to SHIELD Experience 7.2.3 in March and today it’s taking an even bigger step to Android Pie.

SHIELD Experience 8.0 begins rolling out to the SHIELD Android TV today and it brings the device up to Android Pie. This makes it the first Android TV box to get updated to Android Pie. NVIDIA updated the SHIELD to Android 8.0 Oreo about a year ago, which is actually around the time when Android Pie for Android TV was shown off. The new update brings the latest security patches, a redesigned settings menu, an improved setup process for new users, and more.

SHIELD Android TV XDA Forums

The improved setup process is a pretty big deal. If you’ve ever set up a new set-top box you know what a pain it can be. Using the remote to type out usernames and passwords is a big pain. The new setup process will move a lot of the heavy lifting to your phone. Autofill is also present with this update, which makes signing in to all your TV accounts and apps a lot more painless.

SHIELD Experience 8.0 also brings a new feature called “Match Content Color Space” for TVs that support HDR. It can automatically switch the display mode to deliver more accurate colors. NVIDIA also mentions the recent Hulu + Live TV update, Dolby Digital Plus 5.1 surround sound for audio up to 640 kbps with Netflix, Prime Video’s recent 4K cast upgrade, 20+ new games in GeForce NOW, and other enhancements for the SHIELD Android TV including:

  • Updates “Display and Sounds” advanced setting into two easier to navigate menus.
  • Adds option to match content color space (Settings > Display & Sound > Advanced).
  • Improves volume dynamic range for USB and bluetooth connected headsets.
  • SHIELD TV remote app adds bluetooth assist for pairing and improves connection.
  • Enables 720p refresh rate switching on supported apps.
  • Adds “Disconnect Bluetooth accessories” option to quick settings.
  • Adds IR power control options to customize on/off functionality.
  • Adds option to turn off USB power when SHIELD sleeps.
  • Adds option to connect to 2.4GHz or 5GHz Wi-Fi network with shared SSID.
  • Latest accessory firmware versions:
    • SHIELD controller (2017): v1.30
    • SHIELD controller (2015): v1.96/99/3.71/0.32
    • SHIELD remote (2017): v1.43
    • SHIELD remote (2015): v.1.36

The SHIELD Android TV update is rolling out starting today, so let us know if you receive it on your device!

Source: Nvidia

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The Samsung Galaxy Tab S6 is the most powerful Android tablet today

Android tablets have long trudged upon a path of slow decline. They usually aren’t great at competing against current smartphones, are often really expensive, and even launch with outdated hardware — making it very hard to recommend an Android tablet to most users. Samsung is trying to change this with the new Samsung Galaxy Tab S6 — launching with the Qualcomm Snapdragon 855, dual rear cameras, a redesigned S Pen with Air Mouse, a 2K AMOLED display and a huge 7040 mAh battery.

Earlier this year Samsung launched the Samsung Galaxy Tab S5e. The Tab S5e was meant to be an entertainment-focused tablet, so certain specifications, such as the CPU, were an obvious compromise. The tablet also focused on being one of the thinnest and lightest Android tablets one could purchase at that time. The Samsung Galaxy Tab S6 is similar to the Tab S5e in size and some hardware, but the specs and performance have received a huge bump to turn this into a productivity-based tablet.

The Tab S6 has a 10.5-inch display with 2560×1600 resolution. That’s a 2K display with a 16:10 aspect ratio. This tablet is incredibly thin at just 5.7mm, making it just 0.2mm thicker than the Tab S5e. It comes with quad AKG-tuned speakers for rich and immersive surround sound. The Tab S6 also has facial recognition and an optical in-display fingerprint scanner as its forms of biometric unlocking, as it gets rid of the fingerprint scanner present in the Tab S5e.

Samsung Galaxy Tab S6 with S Pen with Air Gesture Support

Unlike the Tab S5e, the Tab S6 comes with an S Pen. The interesting part of this S Pen is how it gets charged. Unlike the Note series S Pen which rests within the device, the S Pen on the Galaxy Tab S6 actually gets docked magnetically on the back of the tablet. This is an interesting docking and charging method. This S Pen has 6 hours of battery life unless you want to enable the Air Gestures, which then drastically cuts down the battery life to just 30 mins.

Air Gestures let you move the S Pen around the air like a magic wand and control your device. You can twist and move it to change the volume, zoom with the camera, and more. The feature set is pretty interesting and should lend itself to innovative applications. These Air Gestures will also make their way to the upcoming Samsung Galaxy Note 10.

Samsung has also equipped the Tab S6 with a new version of DeX, dubbed “DeX3.” There is a new DeX function key on the Book Cover Keyboard which makes it easy to launch. The USB-C port supports outputting to an external display, which makes DeX more useful. Samsung didn’t share all the details of the upgraded DeX functionality.

Specifications Samsung Galaxy Tab S6
Size
  • 244.5 x 159.5 x 5.7mm, 420g
Display 10.5-inch WQXGA, Super AMOLED
SoC Qualcomm Snapdragon 855 CPU:
  • 1x 2.84GHz Kryo 485 +
  • 3x 2.42GHz Kryo 485 +
  • 4x 1.8GHz Kryo 385

Adreno 640 GPU

Memory and Storage
  • 6GB/8GB of RAM and 128GB/256GB of storage
  • Expandable storage up to 1TB via MicroSD card
Camera
  • Rear: 13MP (f/2.0) + 5MP (f/2.2)
  • Front: 8MP (f/2.0)
Video
  • Recording: UHD 4K (3840×2160) @ 30fps
  • Playback: UHD 8K (7680 x 4320) @ 30fps
Audio 4 speakers tuned by AKG; Dolby Atmos
Ports USB3.1 (Type C), POGO
Type-C headset connector included
Sensors Optical Fingerprint Sensor, Accelerometer, Gyro Sensor,
Geomagnetic Sensor, Hall Sensor, RGB Light Sensor
Wireless Connectivity
  • Wi-Fi 802.11 a/b/g/n/ac, 2.4G+5GHz
  • VHT80 MU-MIMO
  • Wi-Fi Direct
  • Bluetooth v5.0
GPS GPS, Glonass, Beidou, Galileo
Battery and Charging 7,040mAh (0.35mAh S Pen); Fast Charging
Android Version Android Pie with One UI
Accessories Book Cover Keyboard, Book Cover, POGO Charging Dock, S Pen

The Samsung Galaxy Tab S6 will be available starting on September 6th (the LTE version is coming later this year). The Wi-Fi version will start at $649 for the 6GB/128GB model and $729 for the 8GB/256GB model. The optional keyboard cover will cost an additional $179.

What are your thoughts on the Samsung Galaxy Tab S6 and its S Pen features? Let us know in the comments below!


Source: Samsung | Additional Info: The Verge

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[Update: Aura White & Pink] Samsung Galaxy Note 10/Note 10+ leaked renders show off gradient Silver and Black colors

Update (7/31/19 @ 9:45 AM ET): Ishan Agarwal has now shared renders of the Galaxy Note 10+ in “Aura White” and pink.

 The hype around the Samsung Galaxy Note 10 is starting to get bigger and bigger. As per usual, leaks are widespread. For example, we learned that the Galaxy Note 10 is likely to feature at least one of Samsung’s new ToF sensors. Leaked images have shown that the device will feature a hole punch in the center of the display. Now, reputable leaker Ishan Agarwal has come out with images of two of the Note 10/Note 10+ color options. Shown in the images are the Silver and Black options for the Galaxy Note 10/Note 10+.

The Silver version is highly stylized, featuring a light-blue fade to silver gradient across the back of the device. The S-Pen for the Silver option comes in a royal blue.

Note 10 Silver Front Note 10 Silver Back Note 10 Silver Black

Of course, the Black version is far more muted. Described by Agarwal as “classic”, it’s easy to see where he’s coming from. It stands in stark contrast to the far flashier Silver option. The S-Pen is also a standard black.

Black Note 10 Front Black Note 10 Back Black Note 10 Side

Ishan also shared images of the Galaxy Note 10+. There’s little difference in the colors for this larger variant. However, these leaks show that the Note 10+ has an extra sensor on the back of the device, while the regular Galaxy Note 10 does not. This sensor is presumably the aforementioned ToF sensor, but that’s not 100% confirmed.

If leaks are to continue at this rate, there’ll be very little we don’t know about the Note 10 when it launches on August 7th. We’re currently expecting up to four different models of the Note 10 to launch: A regular Galaxy Note 10, a Galaxy Note 10+, and 5G versions of both. Pricing is as of yet unclear, but given that the Galaxy Note 9 was trending upwards of $1,000, it’s hard to imagine that the Note 10 is going to be any cheaper.


Update: Aura White & Pink

Ishan Agarwal’s latest leak shows off the Samsung Galaxy Note 10+ in two new colors: Aura White and a pink color. We’ve already seen 3rd-party renders of the device in white, and the Galaxy Buds recently leaked in white as well. These new images are allegedly press renders that Samsung will be using.

Aura White is a plain white with no fancy gradient effect, unlike the “Aura Glow” color we saw on the Galaxy Buds. Ishan doesn’t know Samsung’s official name for the pink color, but it appears to be plain as well. Aside from the white and pink, we’ve also seen black, blue, and green color options.

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Vivo Z5 with full HD Super AMOLED display, 48MP triple cameras, up to 8GB RAM launched in China

Vivo announced the Z5x a few months ago in China and later rehashed it as the Vivo Z1Pro in India. The smartphone is primarily aimed at young users with high expectations about performance. Today, the company has announced the Vivo Z5 with major improvements in terms of the specifications but without compromising on the competitive pricing for the attractive package.

The Vivo Z5 comes with a Super AMOLED display with a teardrop notch, unlike the Z5x which featured a hole-punch display. The Super AMOLED display also features an in-display fingerprint scanner. The display has a screen-to-body ratio of 90% on the Vivo Z5, which is lower than the Z5x.

vivo z5

Under the hood, there’s a Snapdragon 712 on the Vivo Z5 – just like the Z5x – but the company has removed the option for a 4GB RAM and instead included an 8GB RAM variant in the lineup. Additionally, there are options for up to 256GB UFS 2.1 storage, which is also an upgrade over the Vivo Z5x.

In terms of camera, there’s a 48MP primary sensor on the back of the Vivo Z5 but the company has not clarified whether this sensor is from Sony or Samsung. Along with this, there are 8MP wide-angle and 2MP depth of field sensors on the smartphone. On the front, the Vivo Z5 has a 32MP selfie camera.

The Vivo Z5x features a smaller 4500mAh battery but it gets two major advantages compared to the Z5x. The first is a USB-C port and the second is support for Vivo’s FlashCharge technology with a power transfer rate of 22.5 watts. Vivo claims that this technology can charge 50% of the battery in 30 minutes.

The Vivo Z5 will be available in three color variants – Aurora Illusion (purple), Holographic Illusion (bluish-white), and Bamboo Forest Night (dark green) and these names as per Google Translate. There are four configurations in which the smartphone is available. These include a 6GB/64GB variant which costs CNY 1,598 (~$235), a 6GB/128GB variant for CNY 1,898 (~$275), a 6GB/256GB variant for CNY 1,998 (~$290), and an 8GB/128GB version for CNY 2,298 (~$335).

vivo z5

The smartphone will be available for prebooking starting midnight and will be available for sale starting August 6th. Notably, Vivo is also launching the Vivo S1 in India on August 7th with similar specifications.

Specifications Vivo Z5
Dimensions
  • 159.53×75.23×8.13 mm
  • 187g
Display
  • 6.38″ Full HD+ Super AMOLED Display
  • 1080 x 2340
SoC Qualcomm Snapdragon 712
RAM & Storage
  • 6GB + 64GB
  • 6GB + 128GB
  • 6GB + 256GB
  • 8GB + 128GB
Battery 4,500mAh, 22.5W charging support
USB USB Type-C
Fingerprint Scanner In-display
Rear Camera
  • 48MP primary sensor, f/1.79
  • 8MP wide-angle sensor, f/2.2
  • 2MP depth sensor, f/2.4
Front Camera 32MP, f/2.0
Android Version FuntouchOS 9 based on Android 9 Pie

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Truecaller fixes bug that accidentally signed up many Indians to its payment service

If you are living in urban India, there is a very good chance that you have already heard about Truecaller. Truecaller markets itself as an app service that provides caller identification, further empowering users to block out spam calls and filter out spam SMS. The original working goal of Truecaller is supposed to be call screening, but the app has evolved into a chimera that offers varied services such as “smart messaging”, smart dialer (identify names of unknown numbers as you dial), voice caller, call recorder…..and a Payment bank, for some reason. One of Truecaller’s latest updates contained a bug that signed up users for the Truecaller Pay payment service without their consent.

Truecaller Pay is Truecaller’s UPI-powered platform that competes against the likes of Samsung Pay Mini, Google Pay/Tez and Xiaomi’s Mi Pay service in India. On Monday, users on Truecaller’s v10.41.6 update began complaining that the app had registered them to its payments service, without the users actually taking any action or consenting to the same.

This triggered panic among users as UPI-based platforms link directly with bank accounts to make bank-to-bank transfers easily possible. As the flow of information was not very clear in the initial stages, and the app had initiated the sign-up action without any user intervention, anxious users accused the service of misusing the UPI platform with an intent to defraud users. Under current laws in India, signing up a user to a UPI platform without their consent is illegal.

Truecaller later acknowledged the error and issued a statement on this serious “bug”:

We have discovered a bug in the latest update of Truecaller that affected the payments feature (India only), which automatically triggered a registration post updating to the version. This was a bug and we quickly discontinued this version of the app so no other users will be affected. We’re sorry about this version not passing our quality standards.

We’ve taken quick steps to correct the issue by issuing a fix in the newest version, 10.41.7, and deregistered users that were previously affected.

As of June 2019, Truecaller boasts of 140 Million daily users, of which a good 100 Million are from India. It is unknown how many users were affected by this bug, but the company claims to have deregistered everyone affected.

Truecaller as a service has been ever-so-controversial. Early working models of the app relied on uploading contact information from users in an attempt to create a crowdsourced telephone book. The service vehemently claims that this is no longer the case, and that information is now collated through “partnerships with various phone directory providers globally, social networks as well as when the Truecaller community suggests names through our websites and apps“, and that “Truecaller does not upload phonebooks to make them searchable or public from Google Play or Apple App Store downloads“.

If you disagree with Truecaller’s working philosophy, you can delist your number from the service.

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Samsung says Galaxy S10 sales declined since Q1, but Galaxy A series sales were strong

The first quarter of 2019 was an exciting period for Samsung’s mobile phone business as the company raked in profits worth almost $2 billion with the strong demand of the Galaxy S10 series devices. In its earnings call for the second quarter, Samsung revealed that there was a growth in the overall shipment of smartphone units with the revamped Galaxy A series, thanks to the strong demand for smartphones like the Galaxy A50 and the Galaxy A70. However, there was a decline in the revenue from flagship devices which led to a lower profit in Q2.

Samsung blamed the stagnant demand for the Galaxy S10 series and the anticipation towards the upcoming Galaxy Note 10 and the Note 10+ for this reduction in revenue. Against the first quarter when Samsung’s mobile unit made 2.27 trillion won (~$1.95 billion), the profit in the second quarter slid down to 1.56 trillion won (~$1.32 billion). Samsung noted the “growing competition in the mid- to low-end segment and inventory adjustments of older models” caused a decline in the profit margin. Meanwhile, the rise in the adoption of 5G in Samsung’s home turf, South Korea, helped increase the profit for its Networks division.

It was also asserted that the uncertainty in global trade and economy may be expected to remain weak. Here, Samsung seems to be referring to the trade rift between the U.S. and China which has led to the blacklisting of Huawei. At the same time, Samsung showed optimism about the growth in sales due to the launch of major launches in the near future, including the Galaxy Note 10 series and the Galaxy Fold. The Galaxy Note 10 arrives next week while the Galaxy Fold launch has been pegged for September. The latter was initially meant to launch in April but widespread reports by journalists about displays on the Galaxy Fold not being able to sustain the fold resulted in Samsung pulling the devices and reengineering the design to fix the issue. We hope that the launch is not delayed any further.

In the meantime, both LG and Sony also reported a decline in their smartphone business, and this appears to be in line with the global decline in the smartphone industry. India remains to be an exception for the second quarter too with nearly 3% growth. Furthermore, as per certain reports, Samsung appears to be recovering some of the lost market share with the Galaxy A and the Galaxy M series.


Source: Samsung Newsroom

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Nubia Z20 will have two OLED displays, Snapdragon 855 Plus, and 8K video recording

Nubia, the sub-brand of Chinese manufacturer ZTE, has been gaining popularity with its lineup of gaming smartphones. The Nubia Red Magic 3 (our review) feels like a smartphone limited to gamers, primarily because of its aggressive looks and a design which appeals on to a limited set of users. While the Red Magic 3 is likely to get upgraded with a Snapdragon 855 Plus chipset, Nubia is working on another flagship device with the same chipset to appeal to a wider population. The Nubia smartphone, supposedly the Nubia Z20, can be expected to feature OLED displays on the front as well as the back as one of its most exciting features. Other than that, the smartphone will feature Snapdragon 855 Plus and support up to 8K video recording.

The Nubia Z20 was recently listed on TENAA, revealing the key specifications of the smartphone. The dual camera is certainly an exciting bit and the dual-screen configuration includes a 6.42-inch OLED panel as the primary display while the display on the back measures 5.1-inch. Both of these OLED displays have a resolution of 2340×1080. The images on TENAA’s page only reveal a little about the display on the back but we can expect it to hide under the glass panel on the back when not in use, just like the Nubia X, which was the company’s earlier smartphone with dual screens.

The TENAA listing also reveals that the Nubia Z20 will measure 158.63 x 75.23 x 9.2 mm and weigh 186 grams. The smartphone will come in red color and similar to the Nubia X, the are dual fingerprint scanners on both sides of the frame so that you can unlock the smartphone using whichever finger is comfortable to you. There will be no headphone jack on the Nubia Z20.

The Nubia Z20 will come in multiple RAM options with 6GB, 8GB, and 12GB RAM to choose from. Additionally, there will be multiple storage options including 128GB, 256GB, and 512GB. As mentioned above, the Z20 will be powered by the latest flagship SoC from Qualcomm and while the processor has not been mentioned clearly, the listed CPU frequency of 2.96GHz corresponds to Snapdragon 855 Plus. Additionally, there’s a 3,900mAh battery on the Nubia smartphone.

Based on the images, we can confirm that the Nubia Z20 will be equipped with triple cameras on the back. The secondary display allows the triple camera setup to be used for selfies as well, so there’s no need for a separate set of cameras on the front. While the TENAA listing does not specify the exact configuration of camera sensors on the smartphone, we do encounter mentions of a 48MP and a 16MP sensor. Nubia’s general manager, Ni Fei, has been sharing a lot of camera samples via Weibo, suggesting that apart from the primary camera (most likely the 48MP one), there will be a telephoto camera sensor and a wide-angle sensor as the secondary and the tertiary sensors. The executive has also hailed the super night mode as well as macro mode on the Nubia smartphone.

Nubia’s co-founder Willwong Wang Hui also shared many camera samples taken with the Z20’s camera on their trip to Chile showing some promising performance by the flagship. The smartphone could get 8K video recording but given that it has better cameras that we found on the Red Magic 3 during its review, we might get to see more refinement in this area. Additionally, Fei also talked about VR+ gaming on the smartphone at the GMIC conference in China last week, so we wait to see how that works out.

The Nubia Z20 launches on August 8th, which is when we’ll be able to confirm these specifications and get a better look at the dual-display setup on the smartphone.


Source: TENAA

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